

I completely disagree with the "every battle have the same structure" part, it might be true for random encounters, but it's far better than spamming AoE damage for one-turn wins like in almost every J-RPGs. You like that it's more "wild" and "crazy" in Bravely, personally I like that Octopath is more focused and that you can't do everything with every character thanks to job restrictions (it makes every character different gameplay-wise, enhanced by the talent abilities such as concoct, capture.). There are some great abilites combos here too, but sure there are more options in Bravely. I don't think the word "depth" is really appropriate then, but I get what you mean. Oh yeah, this is what I was talking about with the "More customization ?" part. Honestly, the joy in Bravely systems is figuring out these crazy set ups. In Bravely, you can do some really crazy stuff like get a revive spell to trigger at the end of every turn for a few turns, get healed every time you damage the enemy via some clever use of a couple of abilities together, etc. The abilities in Octopath are also not as wild. With Bravely, you don't have this restriction and can approach battles with a lot more creative freedom. The break system in Octopath makes every battle have the same structure, i.e., Break enemy, Build BP, Burst damage. Just that coming from Bravely, it doesn't match up.Īmount of actions a party can do in one turn - 4Īmount of actions a party can do in one turn - 16 In fact it is a great combat system and is better than most JRPGs. Of course, this doesn't mean Octopath doesn't have depth. The break system in Octopath makes every battle have the same structure, i.e., Build BP, Break enemy, Burst damage.

(This shows how stats change when multiple buffs/debuffs stacks are applied) In OT - You can't see enemy and player stats on demand. In OT - You can't change weapon loadout during combat In OT - You can't select your own party as targets for attack moves.

Restrictions in Bravely - BP build up (However, you can borrow future BP, so as long as you can restore it, you'll never have to worry about BP build up) Restrictions in Octopath - Break System, can't change primary job, can't have same secondary jobs twice, etc. The combat system in Octopath just feels very restricted and limited when compared to Bravely.Īmount of Abilities in Bravely - 330 (2.3x more)Īmount of actions a party can do in one turn in OT - 4Īmount of actions a party can do in one turn in BD - 16
